Kojima Productions

  • Developer & Publisher
  • 8 games
  • 1 certified

The production team was formed in April 2005, after Konami merged several subsidiaries including Kojima's group at Konami Computer Entertainment Japan. Kojima said the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games.

According to Kojima, while he now held a position on the Konami board, he still had to persuade staff to invest in his game ideas.

On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain. Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise. Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could. In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red. Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf.

On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi. The studio announced that it would develop a new franchise for PlayStation 4. Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years". In 2016, the studio opened a small division in Amsterdam, near Guerilla Games, who developed the Decima game engine that Kojima uses.

At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference. It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019.

On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to develop a new game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology". At The Game Awards 2023, Kojima revealed the new game, OD. It was also revealed that Jordan Peele is working with Kojima on the game.

Certified Kojima Productions Games

All Kojima Productions Games

  • OD: Knock

    • TBA
    • Developer

    OD explores the concept of testing your fear threshold, and what it means to OD on fear – while blurring the boundaries of gaming and film.

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  • Metal Gear Solid 4: Guns of the Patriots

    • Jun 12, 2008
    • Developer

    Metal Gear Solid 4: Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. The gameplay of the previous games have been kept along with some new features, such as the ability to roll on your back and also to hide in bins scattered around the environment. Most of the story and the relationship between the characters are explained through cut-scenes with a considerable length, so knowledge of the prior games is recommended to fully understand the story. The game also features a complex multiplayer mode entitled Metal Gear Online with some original missions based on the stealth aspects of the single-player games.

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  • Physint

    • TBA
    • Developer

    This new action-espionage game will use cutting-edge technology and a stellar cast to deliver an experience like no other. Blurring the boundaries between film and games, offering near life-like graphics and a new take on interactive entertainment.

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  • Metal Gear Solid V: The Phantom Pain

    • Sep 01, 2015
    • Developer

    Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

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  • Metal Gear Solid V: Ground Zeroes

    • Mar 18, 2014
    • Developer

    Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.

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  • Death Stranding: Director's Cut

    • Mar 30, 2022
    • Developer

    Death Stranding is an action game set in a post-apocalyptic United States. Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes. The Director's Cut includes more character action, extended storylines through new missions and a unique Social Strand System to stay connected with other players around the globe.

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  • Death Stranding 2: On the Beach

    • Jun 26, 2025
    • Certified Aug 17, 2025
    • Developer & Publisher

    Death Stranding 2: On the Beach is a third-person action-adventure game set in a post-apocalyptic world ravaged by otherworldly creatures. Players control Sam Porter Bridges, a retired porter, as he traverses the open worlds of Mexico and Australia to connect isolated survivors to a wireless communication network called the Chiral Network. The core gameplay revolves around delivering packages across hazardous terrain, managing cargo weight, building infrastructure like roads and monorails, and navigating natural disasters. Combat has a greater focus than its predecessor, offering lethal and non-lethal options alongside stealth approaches. The game features asynchronous online elements where players can build structures visible to others.

    100
    Gamer Friendly
    Certified
  • Death Stranding

    • Jul 14, 2020
    • Developer

    Death Stranding is an action game set in a post-apocalyptic United States. Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes.

    100
    Gamer Friendly
    Community rating