Sonic Mania

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Sonic Mania

Game Overview

Experience the ultimate celebration of past and future in Sonic Mania! Re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Eggman’s evil robot army. Go head to-head with players in Competition Mode or play in Co-Op Mode with a friend.

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Sega GamesSega

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PagodaWest GamesAll Games

We’re an award-winning indie games development team based in Portland, Oregon and London currently working on Sonic Mania in conjunction with Christian Whitehead and Headcannon for XBOX One, Playstation 4 and PC. Founded in late 2011, we launched our first title – Major Magnet – in February 2013, which was awarded Apple’s coveted Editor’s Choice Award, was included in the PAX East Indie Showcase, hit Top 5 in the Paid Apps charts and was widely recognized as a success throughout the gaming community. Since then, the team has expanded to titles such as Circle Frenzy, Nom Chops, SnapPals, Mr. Buzz and Spirit Rush, which have all been featured on the App Store.

Christian WhiteheadAll Games

Christian Whitehead, professionally known as The Taxman, is an independent game developer who lives in Melbourne, Australia. He is known for working with Sega and Headcannon to produce remakes and enhanced ports of the original Sega Mega Drive Sonic the Hedgehog games since 2011. His success with the ports led him along with Headcannon and PagodaWest Games to develop Sonic Mania, which was released in 2017.

HeadcannonAll Games

Headcannon is a Los Angeles-based software development business. As a business and a brand, Headcannon is dedicated to working with first- and third-party technologies, as well as other businesses and individuals, to bring high-quality video games and development utilties to all relevant platforms. Headcannon specializes in "retro style" games, such as 2D classics of the 80's and 90's, and stands ready to face the challenge of creating fresh, solid "retro" styled or themed games, as well as assisting in the revival of old IP on today's platforms, with high performance, updated content, and gameplay that is true in form to the original

Current first-party technologies include the Headcannon Game Engine, a multiplatform, 2D retro-style engine that will be used to create first-party games, and is available for non-profit use by anyone, as well as being licenseable for other commercial projects.